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Monday, January 2, 2017

KiLLiNG FLOOR 2 (pS4 game review)






As a survival shooter with only two modes, Killing Floor 2 is naturally short on gameplay variety. Yet what it delivers, it does well--namely, uncomplicated, arcade-style zombie shootouts. Staying alive is simply a matter of fending off the undead using whatever weapons you have on hand while effectively managing the space around you. And while its 12 maps are short on objectives and destinations, the drive to stay alive is enough to keep you invested in the action and immerses you in a deep character progression system, which makes your fight consistently enjoyable, especially if you play with teams you can rely on.
While Killing Floor 2's wave-based combat is conceptually reminiscent of Halo's Firefight and Gears of War's Horde modes, the flow of a match is more analogous to Battlefield or Call of Duty. You're not tasked with defending a specific spot (only your team), which means the main skirmish will likely move around the map over time depending where the boss-grade Zeds come from. Whether you're fending for your life in a prison or a dilapidated lab, each layout presents tactical benefits and challenges. Farmhouse, for instance, features an open field where you can see Zeds coming from every direction--the catch is that Zeds indeed come from every direction.
There's thoughtfulness to the maps' designs, which reveal strategic depth after you've gotten familiar with the lay of the land. These layouts present avenues for you to gain the upper hand, as well as some breathing room. But even with a strong position, Zeds continue to pose a meaningful threat. You may feel like a crafty escapee when you jump off a balcony or a mezzanine to create distance, until the moment you realize that Zeds recognize and use these shortcuts as well. You'd pat them on the back if they weren't so eager to kill you.

if the expansive suite of Call of Duty multiplayer modes is analogous to a buffet, Killing Floor 2's offerings are a hearty plate of meat and potatoes. The game hones in on the basic appeal of killing Zombies without the complications of reaching waypoints or setting up intricate fortifications. Yet Killing Floor 2's strongest asset is in its simple yet effective combat--Tripwire could substitute the Zeds for robots or Nazis and still have a solid shooter on its hands.

i HOpE YOu GuYS LiKE iT. pLEASE FOLLOw ME AND LiKE MY pOST FOR THiS cOOL STuFF AND GAME REviEwS. THANKS.

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