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Monday, January 30, 2017

PS4 Pro Review


WHAT IS THE SONY PS4 PRO?

The latest PlayStation 4 had a few nicknames before Sony settled on ‘PS4 Pro’. “PS4 Neo” was a popular one, as were “PS4K” and “PS4.5”. I feel the last one is the most appropriate: this is an upgrade, not a proper level up like the PS5 would be.
That means you’re not getting a next-gen console, but rather the best possible version of a three-year-old machine. Sony calls it “the super-charged PS4”, which seems fair. It’s bigger than ever, with more power under the hood, and it can handle 4K and high dynamic range (HDR) video.
Sony’s biggest problem is Microsoft’s Xbox One S, itself a 0.5 upgrade. But while Microsoft generously added UHD Blu-ray playback during the refurb, Sony hasn't. The PS4 Pro is completely focused on gaming performance and fidelity.
The PS4 Pro is a bit familiar, but it’s also the most powerful gaming console you can buy in 2016. While it doesn't do enough to make existing PS4 owners rush out to upgrade, anyone about to join #teamSony is in for a treat.

SONY PS4 PRO – DESIGN AND FEATURES


The PS4 Pro is a beast. It’s a little taller than original PS4, and clearly wider and deeper. The overall effect is more of a slab than a box.
I'm okay with this. The Xbox One S could afford to go smaller than its predecessor since the core specifications are the same. The PS4 Pro has a bigger engine – you can't stick a V12 in a Mini. Well you can, but that would be ridiculous.
In other design news: the parallelogram shape remains but the sharp corners have been rounded off. A chrome-effect PS logo at the top is the only thing that really stands out from the matte black plastic. It adds a premium vibe, which is just as well as the very thin power and eject buttons don’t feel luxurious at all.
The original’s two-deck design is now a three-deck. There seems to be no functional point to this extra deck, besides maybe confusing people into inserting games where there is no disc drive.
As before, two USB ports hide in a gap at the front, but Sony has – at last – added a third to the back. It makes me very happy to know that I can finally charge my controller without a cable sticking out the front.
The other connections are as before: Ethernet, HDMI out, Aux (for the PS4 camera), optical out, and power. Note that the power lead is no longer a figure-of-eight cable, but a kettle lead.
Under the hood, the PS4 Pro promises twice the power of its predecessor. That means the Pro can run games faster, with fewer framerate drops in intensive games. Most importantly, the PS4 Pro supports 4K and HDR.
A quick word on these, for the uninitiated: 4K refers to the picture resolution, and is roughly four times the number of pixels you get on a regular Full HD picture – about eight million pixels. Theoretically, that means finer detail and greater clarity.
HDR, or high dynamic range, means a wider range of brightness, contrast and colour. This technology has come along because traditional production and display technologies don’t show nearly as much information as our eyes can see. A higher dynamic range means a more realistic picture.

SONY PS4 PRO – PERFORMANCE



I played Gran Turismo Sport, Uncharted 4, The Last of Us Remastered, Rise of the Tomb Raider and Horizon Zero Dawn, all on 4K and HDR-compatible TVs. The results were very impressive, but differed depending on the game.
The Last of Us Remastered looks better than ever in 4K and HDR. Textures on the clothing are finer. Colour shading is more subtle. There’s much more of a kick to sun beams and shadows are both murkier and yet contain more detail. Revisiting Joel and Ellie on the PS4 Pro is almost like playing the game for the first time.
Then there’s Rise of the Tomb Raider, a newer game and already a stunner. This game’s PS4 Pro mode ignores HDR entirely, and instead focuses on detail and framerates. You get to choose between visual fidelity and stability. Stick with 1080p and you can run the game at 60fps. I chose the 4K option, which is capped at 30fps. That slight drop in smoothness was worth it for the lush scenery.

SONY PS4 PRO – VR

The standard PS4 is perfectly capable of handling PlayStation VR, but it does sacrifice visual fidelity for framerate stability, which is important to protect users from nausea. The PS4 Pro has more power, and with great power comes great VR. That’s the theory anyway.
Sony says you’ll benefit from more detail and better rendering in the headset. One of the “Pro” patched VR titles is Battlezone, which is supposed to have enhanced resolution and in-cockpit lighting and reflections. In practice, I’m not sure I noticed any difference. Then again, it’s not really a game that lends itself to visual critique.
For a bigger visual challenge, I tried Batman Arkham VR. This game didn’t get a patch but I was curious anyway. I didn’t notice any improvement in definition, but I did notice fewer texture pops, as the game benefitted from the Pro’s faster rendering. Loading times were better, too.
The problem with these titles is that they were built with the standard PS4 in mind. I’m certain that upcoming PSVR or PSVR-compatible games will benefit from the extra power.
After trying Gran Turismo Sport on a 4K HDR TV, I tried it in PSVR. What I experienced was detailed and stable – way better than the blurry mess that is DriveClub VR.
The annoying thing about using PSVR with the PS4 Pro is that the VR’s processing box doesn’t pass through HDR. It has no problem with 4K, but if you have that processing box connected, the image on your TV will not be HDR. You’ll have to unplug the VR and connect the PS4 Pro straight into your TV. Every time. That’s very annoying, especially for anyone with a nicely integrated entertainment centre, built to hide away cables.

SHOULD I BUY THE PS4 PRO?

The PS4 Pro has some niggles, but it also offers the power that you’d struggle to find out of a high-end gaming PC. If you’ve yet to adopt a console of this generation, I’d say it’s a no-brainer. You won’t find better graphics on a games console this year.
But what if you already have a PS4? That’s a less obvious choice, considering the PS4 also gets HDR – without the 4K – which narrows that gap quite a bit. As an original PS4 owner, I am sorely tempted to upgrade, but then again I'm an AV geek.
Then there’s the Xbox One S, which doesn’t have the sheer grunt of the PS4 Pro, but does offer a 4K Blu-ray player. If you want an all-round media machine, Microsoft has a distinct advantage in that arena. Another thing to consider is the proper next-gen consoles. Microsoft has its next Xbox in the pipeline, code named Project Scorpio, and that’s bound to be a clear step up.
Ultimately, it depends how much importance you attach to that extra step towards realism. While I don’t feel the PS4 Pro is an essential purchase, it is the best games console on the market.
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Tuesday, January 24, 2017

Hellblade Senua's Sacrifice

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Hellblade: Senua's Sacrifice is an upcoming video game being developed and published by Ninja Theory for Microsoft Windows and PlayStation 4. The game is set for release in 2017 and is described as "independent AAA" game by the developer



The story is based on Celtic mythology. The game is focused on Senua's (Melina Juergens) point of view, as she embarks on a very personal journey through a hellish underworld made up of Senua's psychotic manifestations of her own reality and mind.



The game is still in early development and Ninja Theory is calling Hellblade an "independent AAA" game, by which they mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market. According to Ninja Theory, over the course of the last 14 years they have developed three key strengths that define their games: ninja-class combat, strong character stories, and a unique art vision. In Hellblade they want to take these three key strengths to the next level. Hellblade will be an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat.
The game was announced at Sony's Gamescom 2014 media briefing on August 12, 2014, where a trailer was shown. Hugues Giboire, who is the art director of previous Ninja Theory game Heavenly Sword, also returned to work on the game. A Microsoft Windows version of the game was announced on 9 January 2015. Ninja Theory said they are considering 4K resolution and mod support for the Windows version.The first ever "Early In-Development" gameplay was shown "Closed Doors" on Gamescom 2015 and after that published on Ninja Theory official YouTube channel
Hellblade is being worked on by 15 people from Ninja Theory as of early September 2015. According to the development team, the game's development was started "afresh", and some of the game's original ideas were retired. The game's official title, Hellblade: Senua’s Sacrifice, was announced in March 2016.
RELEASE DATE IS NOT CONFIRMED YET.
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Saturday, January 21, 2017

FINAL FANTASY 15

The best Final Fantasy games are often regarded for their layered characters and stories, but that will not be Final Fantasy XV's legacy. Save for a few minor arcs and some impressive cutscenes, the story of the deposed Prince Noctis and his three bodyguards ultimately leaves little room for its stars to evolve and earn your affection. But finishing Final Fantasy XV's story prepares you for difficult trials tucked away in Eos, the game's imposing and bountiful open world. Its best quests and treasures extend well beyond the needs of Noctis' fight, and it's these pursuits that make you appreciate your brothers in arms, and Final Fantasy XV in the long run.

We first meet Noctis and his crew en route to the prince's wedding; a political marriage to his childhood friend designed to unite their families' opposing nations. Shortly afterwards, Noctis receives news that his fiance's father ordered an invasion of Noctis's home city, killing his father--King Regis--and claiming stewardship of a powerful crystal. In an effort to retake the throne and restore balance to the world, Noctis must locate ancestral weapons scattered in lost tombs across Eos, battle hundreds of monsters, and go toe-to-toe with powerful gods.
Eos' best quests and treasures extend 

well beyond the needs of Noctis' fight, and it's these pursuits that make you appreciate your brothers-in-arms, and Final Fantasy XV in the long run.
But this is a fantasy anchored by more mundane, real-world elements; Noctis and company sleep in motels, eat at roadside diners, and gossip with down-to-earth cooks between missions. Among the relatable working-class people that populate most of Eos, your party sticks out like a sore thumb. They ride in an ostentatious convertible, their hyper-fashionable clothes and hair flapping in the wind. Other stylish elites make an appearance during cutscenes, of course, but your meetings with commoners far outnumber your royal rendezvous--there are at least 80 side quests, and only 14 story chapters. For the vast majority of the game, there's a very real disconnect between your party and the outside world that's never thoroughly addressed.
Unlike many of its predecessors, Final Fantasy XV embraces contemporary open-world game principles from the start: outside of story missions, you are free to explore sprawling environments and take on dozens of side quests at your leisure. Townsfolk, seemingly unaware of your princely status, will employ you in a number of tasks including infrastructure maintenance, scientific field work, gem hunting, and light farming. Dedicating your time to rewarding pursuits has a side effect: the more comfortable you become living in Eos doing honest work, the further away and less important Noctis' concerns feel. It doesn't help that most NPCs would rather talk about their magazine publishing business or recipes than important world affairs.

And as far as your bodyguards are concerned: they're content cruising around Eos in their fancy car, cracking jokes and taking selfies. With Noctis' crew--Gladiolus the muscle, Ignis the brains, and Prompto the comic relief--what you see is what you get. Each character is treated to time in the spotlight during specific story missions, but these events, which seem major in the moment, have little long-term impact. Your friends make for upbeat travel companions, offering tons of colorful banter during your travels, but it's disappointing to see supporting characters--a group that typically has diverse backgrounds and curious personalities in Final Fantasy games--relegated to cliched, unbending roles.
It's disappointing to see supporting characters--a group that typically has diverse backgrounds and curious personalities in Final Fantasy games--relegated to cliched, unbending roles.
During the first half of the story, missions are designed to familiarize you with the ebb and flow of the open world; how to make money, where to spend it, and how to recover after a hard day's work. More importantly, you learn how to fight. There's a lot to manage in combat--despite only having direct control over Noctis as opposed to your entire party--which makes for a satisfying juggling act once you understand the game's demanding pace and the extent of your abilities. Though you can pause the action to re-equip characters and use items mid-battle, combat is otherwise a non-stop, fluid process and very different from previous Final Fantasy systems. Unlike Final Fantasy XII which allows you to dictate the behavior of your companions, you have to rely on AI to ensure your allies have your back in Final Fantasy XV. The only time you can issue direct commands is when they deal enough damage and fill up a meter, and you call upon the one ability you assigned to them.
ver 60 hours into my quest, I recently discovered strange locked doors unlike anything else I've seen up until this point, nested within the inner sanctums of high-level dungeons. I have no idea how to open them, but my party's amazement--as well as my own--is enough to make me want to pore over Eos and find a way. I'm also in the middle of a questline that promises to reward me with the most powerful weapons in the game, but only if I can take down powerful creatures that almost the Astrals' impressive scale. When Final Fantasy XV eventually runs its course, these are the moments I will remember most.
One of the first things you see when you boot up the game is this claim "A Final Fantasy for fans and first-timers." It's a strange statement; fans can't agree on what makes a good Final Fantasy game, and who knows why newcomers shied away from the series in the past. It's been a long ten years since Final Fantasy XV was first revealed, and tastes have changed in the meantime. While it's safe to assume fans and outsiders will find some aspect of Final Fantasy XV disappointing--be it the shallow story or finnicky Astrals--it would be hard for anyone to deny that Final Fantasy XV is a fascinating game after giving it a chance. Where its characters fail to impress, Final Fantasy XV's beautiful world and exciting challenges save the day.


Wednesday, January 11, 2017

RESIDENT EVIL 7 (UPCOMING PS4 GAME )

HERE COMES ALL TIME FAVOURITE GAME SERIES...
RESIDENT EVIL 7 BIOHAZARD.

It is the the harrowing homecoming of this survivor horror franchise. While Resident Evil 7 draws from the series’ roots of atmospheric survival horror, it also delivers a whole new level of terror.
With the RE Engine plus industry leading audio and visual technologies, you experience every abhorrent detail up close and personal in Resident Evil 7.
The game is set after the events of Resident Evil 6, taking place in modern day and revolving around a foreboding, derelict plantation mansion in rural America.
Players must explore and survive the horrors within the mysterious, sprawling estate.

Release Date: 24 January 2017
Genre: Adventure
Publisher: Capcom
Developer: Capcom

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Monday, January 2, 2017

KiLLiNG FLOOR 2 (pS4 game review)






As a survival shooter with only two modes, Killing Floor 2 is naturally short on gameplay variety. Yet what it delivers, it does well--namely, uncomplicated, arcade-style zombie shootouts. Staying alive is simply a matter of fending off the undead using whatever weapons you have on hand while effectively managing the space around you. And while its 12 maps are short on objectives and destinations, the drive to stay alive is enough to keep you invested in the action and immerses you in a deep character progression system, which makes your fight consistently enjoyable, especially if you play with teams you can rely on.
While Killing Floor 2's wave-based combat is conceptually reminiscent of Halo's Firefight and Gears of War's Horde modes, the flow of a match is more analogous to Battlefield or Call of Duty. You're not tasked with defending a specific spot (only your team), which means the main skirmish will likely move around the map over time depending where the boss-grade Zeds come from. Whether you're fending for your life in a prison or a dilapidated lab, each layout presents tactical benefits and challenges. Farmhouse, for instance, features an open field where you can see Zeds coming from every direction--the catch is that Zeds indeed come from every direction.
There's thoughtfulness to the maps' designs, which reveal strategic depth after you've gotten familiar with the lay of the land. These layouts present avenues for you to gain the upper hand, as well as some breathing room. But even with a strong position, Zeds continue to pose a meaningful threat. You may feel like a crafty escapee when you jump off a balcony or a mezzanine to create distance, until the moment you realize that Zeds recognize and use these shortcuts as well. You'd pat them on the back if they weren't so eager to kill you.

if the expansive suite of Call of Duty multiplayer modes is analogous to a buffet, Killing Floor 2's offerings are a hearty plate of meat and potatoes. The game hones in on the basic appeal of killing Zombies without the complications of reaching waypoints or setting up intricate fortifications. Yet Killing Floor 2's strongest asset is in its simple yet effective combat--Tripwire could substitute the Zeds for robots or Nazis and still have a solid shooter on its hands.

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